Game Name: Resimpulse
Genre: Thriller, Action, Adventure, Multiplayer, Survival, RPG
Team: Group of 3
Role: Game Designer, Level Designer, Game Art, Animator and Storyboard artist
Technology: Unity
Platform: Windows
As a game designer and chief animator for our epic creation, I gathered all my wicked animation skills, storyboarding skills, and of course, did game design. Our team had an absolute blast crafting this game, cracking jokes while conjuring up the concept. We went through a rollercoaster of learning and unlearning, like a bunch of pandas trying to master kung fu before finally nailing down the perfect concept, character actions, and storyboarding to bring the game alive. Our inspiration came from the game that goes bump in the night, Vampyr, and maybe just a teeny tiny sprinkle of that sparkling vampire flick, Twilight.
Synopsis:
Embark on a captivating journey in "Resimpulse," an immersive 2D adventure game that blends thrilling RPG elements with a gripping narrative. Step into the shoes of the legendary Dracula as you find yourself in a fictionalized Kingston neighborhood, preparing for an epic showdown against the formidable Hunter Werewolf.
But survival isn't just about fangs and claws. To succeed, you'll need to blend into the community, navigate the intricacies of the neighborhood, and unravel the captivating stories of its diverse inhabitants. Gather essential resources and knowledge as you strategically plan your actions, form alliances, and unleash Dracula's supernatural abilities.
With time ticking away, every decision counts. Uncover secrets, overcome challenges, and prepare for the ultimate confrontation with the Hunter Werewolf. "Resimpulse" delivers an unforgettable experience, combining immersive storytelling, strategic decision-making, and pulse-pounding action in a race against time in a world of supernatural creatures.
Gameplay:
Control legendary DRACULA, and interact with a thriving neighbourhood oblivious to a supernatural mystery surrounding them.
Interact with unique NPCs who can get be hunted or become hunters if you show your dark nature.
Solve the web of story threads inter-twined with each other to get to the centre which hold the key to survival.
Use vampiric abilities such as MESMER or challenge yourself by playing game without any supernatural abilities using environment as your weapon.
Learning Outtakes:
Interactive Storytelling: The ability to create a branching narrative, where the storyline is impacted by player choices, is showcased. Skills in designing and implementing choices that affect the game world and character appearances were demonstrated.
Player Agency and Consequences: The concept of player agency is explored, allowing players to make meaningful decisions that have consequences on the game's outcome. The importance of player choices and the resulting consequences are highlighted through the presentation of different appearances for Dracula based on the choices made.
Dual Role Responsibilities: Versatility and adaptability in handling different aspects of game development are demonstrated by taking on tasks like game design, animation and storyboarding responsibilities. The ability to understand and implement the creative vision while having the technical skills to bring it to life is showcased.
Problem-solving and Adaptability: Had to learn Unity for animation and learned walk cycle to bring the characters alive.